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May 23, 2010

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Comments

michael

i give this post a 10/10

KM

Man does it suck having no money right now, RDR sounds great. I had q*bert for the MSX but for some reason the game was called Humphrey, licensing issues I guess. Five minutes to load it from the cassette then hours of playing it.

Anthony

Firecracker,
On a nostalgia related side note - check out The Arcade Flyer Archive - http://www.arcadeflyers.com/?page=home

bartleby

On the Odessey machine we had it was possible to position the paddles in such a way that the ball would bounce back and forth presumably forever. My younger brother was opposed to doing this on principle for reasons I could not understand. After I explained to him that it was solid state and the only moving parts were the knobs which were not in use when the videogame was in this state, and thus it could not "wear out" he continued inisting that there was some bad thing that could happen. Wherever that Odessey console is now, unless it's been submerged in water or run over by a bus, given a new set of cables it would probably still be good for an infinity of blip bouncing.

Joshua

Well, the designers didn't animate every single transition. They use something called a physics engine to map how both the various entities react to each other - the calculations made by the physics engine are mapped up with the 3d models of the character, the horse, the buggy, etc.

http://en.wikipedia.org/wiki/Soft_body_dynamics

Listener Funfzimmer Wohnung

"Well, the designers didn't animate every single transition. They use something called a physics engine to map how both the various entities react to each other - the calculations made by the physics engine are mapped up with the 3d models of the character, the horse, the buggy, etc.

http://en.wikipedia.org/wiki/Soft_body_dynamics

Posted by: Joshua | May 24, 2010 at 02:54 PM"
------

Buzzkill.

Paler Ether

I have this same problem with racing games set in scenic areas that give nice, long animations when the car goes over a cliff. It is so much more satisfying to careen down the hillside in slow motion, breaking off trees as I go, than to stay on the otherwise boring track.

Kenzo (lastever.org / kenzodb.com)

+1 for Q*Bert sounds!
"Q*Bert Bach Terror": MP3 stream or download

(From Ken's Last Ever Radio Extravaganza 9/24/00: "Elsewhere")

Kenzo (lastever.org / kenzodb.com)

Argh, wrong download link. Corrected MP3 download

James

Part of that planning is obviously helping the immersive-ness of the game. It's those little touches that make Red Dead such a great game, and show that Rockstar is paying attention. Also I loved Qbert!

Game Worlds

Played Red redemption on Ipad games app.. really enjoyed on playing on Apple IOS.

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